Clash of Clans Farming: A Guilty Pleasure
If you've been playing for a while, you'll quickly learn that in Clash of Clans farming is a way of life. Many buildings, and even some higher end troops are a huge drain on your pocket book, and the passive methods that SuperCell provides to earn resources just don't scale with the ravenous consumption of your village. Eventually you'll need to start looking beyond the walls of your village for the resources you need. However, another quick realization is that when you are playing at higher trophy levels it's scary out there. Every win is extremely hard fought, and it may be extremely difficult to gain the resources you need to fuel village improvements.
So what do you do? Well you drop some trophies (lose on purpose), and then you curb stomp some lower level villages. At this point you might be feeling pretty good about your new-found approach, but it will quickly become apparent that "farming" can be tougher than it first sounds. SuperCell intentionally designed the possibility of a Pyrrhic Victory - the case in which you win but lose more resources by winning then you gained. So how do you decide who to attack? Keep these 5 quick tips in mind when farming for resources, and you'll be a master at Clash of Clans farming in no time.
Tip # 1: Know Your Troop Cost
When you are looking at resources available in a village, keep in mind how much your attacking army costs. Two good figures to keep in mind are the total cost of your whole army, and 1/3 of that number. This can be particularly helpful when farming for elixir, so you don't make negative progress from a botched assault. There is a pretty good calculator for pricing out different army scenarios here. In particular, be very careful about use of spells when farming for gold. The loots need to be pretty phat for spells to be worth it.
Tip # 2: Know Your Train Rate
Since I'm sure you are following our advice and overtraining, it's a great idea to keep in mind how many troops you'll return to. If you are in an active raiding session and you are leaving your village without full camps, you can count on troops training that full time. That could mean ~5 seconds looking for a target + 30 seconds planning out your attack + 3 minutes beating on your unsuspecting victim. Your mileage will vary depending on various factors, so I consider 3 minutes of troop training to be a good typical value. So for example if you've got four barracks, that means you can spend 28 archers on a raid and return to your village full and ready to raid again immediately. I look at these troops as disposable farmers for quick smash and grabs on exposed resource collectors.
Tip # 3: Have a Goal
Seeing an enemy base with a large cache of resources can present a psychological challenge during the tense 30 seconds you have to decide about whether to attack. When farming for higher level upgrades, it helps to focus on one of the three resource types as a goal and make that your singular focus for several reasons:
- One good raid of any resource is unlikely to buy you anything but walls
- Your builders get tied up in long build times, and you may not be able to spend more than one resource
- Having a little of every resource makes you a target for all other farmers, not just those seeking one resource
- Spending too many troops on a resource you can't use may cost you the chance to harvest goal resources on your next attack
For all these reasons it pays to be single-minded and pass on villages that don't have much of your goal resource, even though it hurts a little.
Tip # 4: Float in a Range
The difference of a few hundred trophies can have various impacts on your farming effectiveness. For example:
- Certain resources are much more prevalent in certain ranges
- The difficult of defenses in opponents villages tend to vary by trophy range
- Once your farming session is over and your village exposed, the goals of other attackers will vary based on trophy range
Once you find a range that seems to be working for you stay there. Since you may lose trophies frequently when focusing on resources, be sure to mix in the occasional raid for trophies to keep you in the range. It is easier to do a little bit at a time, then all at once when you realize you are hundreds of trophies away from where you want to be.
Tip # 5: Know when to hold, when to fold
In many ways Clash of Clans farming raids are like a poker hand played against another player. Neither of you know exactly what the other is packing when the raid starts, money is on the line, and there is an element of chance even when one side starts with the advantage. As time passes during the encounter, what once seemed an easy mark might become a bigger challenge then you expected. In these cases, a good farmer knows when to hold 'em (with spells or larger or more expensive troop deployments) and when to fold 'em (minimize losses and move on to the next raid).
- When to Hold: Are your opponents defenses almost downed, but one or two stubborn defenses eliminated your initial assault? Are the resources remaining worth a full court press? In such cases deploying a spell, a Hero, or expensive/slow train troops can reap you the return on the investment you've already made. Also consider how much more time you have to play in this session. If you'll have to stop soon, the opportunity cost of a blaze of glory is not as high.
- When to Fold: If you are keeping in mind tips 1-4, then you'll have a good idea how costly a loss will be. Remember that a loss of 1/3rd of your troops will hurt a lot less than sending everything you've got and coming up empty.
If you keep these tips in mind you'll be racking up some resources in no time. (And don't forget to protect your winnings by leaving your town hall out in the cold.)